Dataset VR (virtual reality) laboratorium komputer BRIN 2 di Repositori Ilmiah Nasional (RIN)

Main Article Content

Arvy Herdianto
Abdurrakhman Prasetyadi
Angga Arvianto Hadi

Abstract

The rapid advancement of animation and 3D modeling technology, particularly in virtual reality (VR), has
significantly transformed digital interactions. This article discusses the application of VR in computer laboratory
simulations for research, experimentation, and data analysis. VR offers interactive 3D visualization, allowing users
to view objects and spaces from various perspectives. The research method employed photogrammetry techniques
at the BRIN Science and Technology Laboratory in Bandung to gather data. The collected data was then processed
using Blender and Unity software, resulting in high-quality 3D models. The VR Lab Computer dataset from BRIN
consists of 31 files, including 16 images and 15 3D object models that can be accessed through specific applications.
The visualizations produced provide an accurate representation of the laboratory space, equipment, and tools
available. The findings of this research indicate the significant potential of VR in education and research, as well
as benefits for individuals with physical or geographical limitations. Thus, VR not only enhances the learning
experience but also improves the efficiency of repeating experiments.

Article Details

How to Cite
Herdianto, A., Prasetyadi, A., & Hadi, A. A. (2024). Dataset VR (virtual reality) laboratorium komputer BRIN 2 di Repositori Ilmiah Nasional (RIN). BACA: Jurnal Dokumentasi Dan Informasi, 23–28. https://doi.org/10.55981/baca.2024.7785
Section
Data in Brief